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	<title>Comments on: 4th Edition Reflections at KublaCon 2009</title>
	<atom:link href="http://taozero.com/role-playing-games/kublacon-tales/feed/" rel="self" type="application/rss+xml" />
	<link>http://taozero.com/games/kublacon-tales/</link>
	<description>Technology, Art and In-Between</description>
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		<title>By: Ariel Bloch</title>
		<link>http://taozero.com/games/kublacon-tales/#comment-233</link>
		<dc:creator>Ariel Bloch</dc:creator>
		<pubDate>Thu, 04 Jun 2009 15:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://taozero.com/dungeons-and-dragons/kublacon-tales/#comment-233</guid>
		<description>Yes, my bad. I didn&#039;t do enough research on this before I judged.</description>
		<content:encoded><![CDATA[<p>Yes, my bad. I didn&#8217;t do enough research on this before I judged.</p>
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		<title>By: zipdrive</title>
		<link>http://taozero.com/games/kublacon-tales/#comment-232</link>
		<dc:creator>zipdrive</dc:creator>
		<pubDate>Thu, 04 Jun 2009 14:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://taozero.com/dungeons-and-dragons/kublacon-tales/#comment-232</guid>
		<description>Ariel,
Dungeon Crawl Classics is neither done by WotC (but by Goodman Games), nor is it new to 4th Edition. 
Please take a look at:
http://www.goodman-games.com/dcc-modules4e.html
http://www.goodman-games.com/dcc-modules3e.html

While it may not be the best D&amp;D has to offer to you (or me), these adventures ARE classics, in a sense that they represent the stuff played at the dawn of the hobby.</description>
		<content:encoded><![CDATA[<p>Ariel,<br />
Dungeon Crawl Classics is neither done by WotC (but by Goodman Games), nor is it new to 4th Edition.<br />
Please take a look at:<br />
<a href="http://www.goodman-games.com/dcc-modules4e.html" rel="nofollow">http://www.goodman-games.com/dcc-modules4e.html</a><br />
<a href="http://www.goodman-games.com/dcc-modules3e.html" rel="nofollow">http://www.goodman-games.com/dcc-modules3e.html</a></p>
<p>While it may not be the best D&amp;D has to offer to you (or me), these adventures ARE classics, in a sense that they represent the stuff played at the dawn of the hobby.</p>
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		<title>By: Stepehn</title>
		<link>http://taozero.com/games/kublacon-tales/#comment-231</link>
		<dc:creator>Stepehn</dc:creator>
		<pubDate>Wed, 03 Jun 2009 23:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://taozero.com/dungeons-and-dragons/kublacon-tales/#comment-231</guid>
		<description>I had a great time tanking! I just wish item placement was a bit more balanced. Since we stayed in a single area for the same amount of time as another group, I thought it a bit unbalanced that the loot discrepancy was so large. The team that won had over 7 unique items, while our area only had 3. It&#039;s too bad we didn&#039;t have more time to explore the caves to get even more loot. All-in-all I still had a great time and I will certainly play again next year.</description>
		<content:encoded><![CDATA[<p>I had a great time tanking! I just wish item placement was a bit more balanced. Since we stayed in a single area for the same amount of time as another group, I thought it a bit unbalanced that the loot discrepancy was so large. The team that won had over 7 unique items, while our area only had 3. It&#8217;s too bad we didn&#8217;t have more time to explore the caves to get even more loot. All-in-all I still had a great time and I will certainly play again next year.</p>
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		<title>By: Doron</title>
		<link>http://taozero.com/games/kublacon-tales/#comment-229</link>
		<dc:creator>Doron</dc:creator>
		<pubDate>Mon, 01 Jun 2009 01:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://taozero.com/dungeons-and-dragons/kublacon-tales/#comment-229</guid>
		<description>Very interesting summery.
Fantastic photos of the dwarven forge. NOW I understand how it looks.

I&#039;ll leave it to better and more experienced players to give their opinions here.
Again, very nice read.</description>
		<content:encoded><![CDATA[<p>Very interesting summery.<br />
Fantastic photos of the dwarven forge. NOW I understand how it looks.</p>
<p>I&#8217;ll leave it to better and more experienced players to give their opinions here.<br />
Again, very nice read.</p>
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		<title>By: rory</title>
		<link>http://taozero.com/games/kublacon-tales/#comment-228</link>
		<dc:creator>rory</dc:creator>
		<pubDate>Sat, 30 May 2009 18:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://taozero.com/dungeons-and-dragons/kublacon-tales/#comment-228</guid>
		<description>Well, it all depends on what the players want. I like dungeon crawls and killing stuff. I have also been known to run a game that has had zero combat. That is what makes this game good. The rules really don&#039;t matter all that much, it&#039;s the GM and the players.</description>
		<content:encoded><![CDATA[<p>Well, it all depends on what the players want. I like dungeon crawls and killing stuff. I have also been known to run a game that has had zero combat. That is what makes this game good. The rules really don&#8217;t matter all that much, it&#8217;s the GM and the players.</p>
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