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    Category: Games


    Crossfire!

    Filed Under: Games by Ariel Bloch — Comments Off
    April 6, 2011


    A happy find today! One of my fondest 80′s Apple II games, Crossfire, found as a complete running version on VirtualApple.

    The whole thing runs inside a browser plugin, which makes it pretty neat – no need to download disks and manage the emulator.

    Playing Tips

    As the game does not have any instructions, here are some tips:

    • For the game to receive your keyboard input, make sure you click on the play area to give it the focus.
    • Press Caps-Lock for the keyboard to work. I am not sure if this is a particular bug with this game or with the entire emulator, but it wont work otherwise.
    • Two hands on the keyboard: Move with JKLI, shoot with SDFE
    • You have to press SPACE a lot – this is how you stop on the next intersection.
    • You have 30 bullets. Once this runs out, you need to get to the blinking 4 white dots to reload. The problem is – you don’t have any more ammunition…
    • For your highscore OCD, the 4 hidden bonuses are unlocked and briefly emerge in a timely fashion. Each one gives progressively more points, so try to get them all.

    All in all, this is quite an addictive game – even till this day. The sounds are unique and memorable, and even the funny Apple II graphics are OK with this game.

    Enjoy!


    Tags: Apple II, Emulator, Games, Retro
    Permalink

    Battlefield 3 Trailer – Jaw Dropping

    Filed Under: Games by Ariel Bloch — Comments Off
    March 4, 2011

    Battlefield 3 gameplay trailer is jaw-dropping, amazingly realistic and scary as hell – or, better, as real war is.

    The official name is Battlefield 3 Fault Line Episode I: “Bad part of town”. The trailer states that this is an actual gameplay footage based on pre-alpha software. I guess this means the actual release will be even more awesomer?

    Full screen HD recommended.

    Episode I – A Bad Part Of Town




    Episode II – Good Effect On Target


    Tags: Games
    Permalink

    4th Edition Reflections at KublaCon 2009

    Filed Under: Games by Ariel Bloch — 5 Comments
    May 30, 2009

    A few months ago I decided to return to DMing and roleplay, after several years of downtime. As such, I still have to make a choice regarding the system I would like to run my game on. Apparently I missed a lot of excitement since 3.0 with two major game releases in a few years – both the 3.5 which I heard good things about, and the recent 4.0 which I am playing with right now.

    So when KublaCon, the biggest yearly RPG Con in the Bay Area came by, I decided that it is worth it enough for me to bear the cost (a day off away from the family during the Memorial day weekend is extremely expensive, believe me).

    So here are some tales from first day ever in a game con… And some thoughts that it provoked on the state of D&D.

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    Tags: D&D, Rants, Review
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    Why is D&D 4th Edition Broken

    Filed Under: Games by Ariel Bloch — Comments Off
    May 16, 2009

    Dungeons and Dragons

    D&D 4th edition is a big disappointment.

    I played and DM-ed 2nd and 3rd edition for many years. For me Dungeons and Dragons is a game of imagination, role-play, innovation, problem solving, teamwork and memorable moments. I don’t care as much about the mechanics – I would like to see less and simpler mechanics (like Burning Wheel, for example, which is in my wish-list). For me 3rd and 3.5 editions are a natural progression of the game, striking a healthy balance between introducing more options and trying to keep it simple.

    In the 4th edition WotC invented a refreshingly new, simple and modular system for character advancement: All classes have several “at will”, “encounter” and daily abilities. The difference between all classes (and characters of the same class) is which powers they can choose. On the face of it, its a wonderful system. Its so much simpler then anything that came before it, and makes running the game much simpler for the players (and the DM). Moreover, when you print the character sheet from the official character builder, you get all powers as cards (they fit suspiciously perfectly in “Magic The Gathering” sleeves). The essence of character progression becomes “get more power cards”.

    This in itself is not a problem – it could be the best mechanic ever. In a way, the 4th edition is a brand new game that is deeply different from its predecessors. From a heroic fantasy game it became a tactical combat game, centered on the maneuvers and blows during combat. The game seems to have been rebuilt from the ground up to reflect this purpose. As such, it does what it does very well. It might be that WotC wanted to bring the game back to its Chainmail origins, refresh the game, and bring it closer to other tactical miniature games like HeroScape.

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    Tags: Analysis, D&D, Rants
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    • About

      My name is Ariel Bloch. Software developer, father, gamer, dungeon master, illustrator, photographer and thinker.


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